There's plenty of room for improvement to add more features to the tool for sprite sheets that are packed differently, or even add a texture packer to the tool itself. Right now the tool only works with this one specific type of sprite sheet layout. I've written a basic loader in the develop branch of MonoGame.Extended but I've been struggling to get it working with the MonoGame Content Pipeline. The main problem with the tool right now is actually loading the files into MonoGame. Because there is not traditional programming language to master, users can quickly begin creating and learning how programming logic works. If you like what I'm doing check out my patreon page for some other awesome things. Perfect for young or first time game designers, The Games Factory 2 introduces the basics of game design and programming through it’s revolutionary Event Editor. I have a few other ideas for tools in the works. It performs its own distribution in Scandinavian countries, uses two subsidiaries for distribution in the US and UK, and has its parent company 'KE Media' perform distribution Elsewhere. It's my hope that having the code open will inspire others to create more tools. The Game Factory was a European Video Game publisher that operated primarily in Europe. I thought it might be nice to have this as an example of what can be done. SpriteWorks Original sprite/graphics library containing 2,000 sprites and animations for. There aren't many open source editor type tools around that use MonoGame under the hood. We make high quality media for you to use in your games royalty free. ** The loading code above currently works in the develop branch of MonoGame.Extended Wait, it's really open source and free? Var sprite = new AnimatedSprite( spriteSheet) Load( "Animations/adventurer.sf ", new JsonContentLoader())
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